Advanced
MPE mode
MIDI Polyphonic Expression on a gamepad — per-note channels, per-finger pitch bend, and three-dimensional touchpad voicing. Real MPE, not a hack.
Updated
MPE mode turns the controller into a polyphonic expression surface where every note gets its own MIDI channel, its own pitch bend, its own pressure, and its own slide axis. ROLI, LinnStrument, Osmose — same protocol, gamepad form factor.
If you've only ever sent notes on a single channel, MPE is the upgrade that makes a DualSense feel like a real instrument.
The channel layout
MPE reserves channel 1 as the master channel (in 1-indexed UI terms; 0 on the wire). Notes are distributed across member channels 2 through 16 in round-robin. Pitch bend, channel pressure, and CC 74 (slide/timbre) are sent on the member channel of the voice that owns the note — never on master.
NoteOn ch2 60 100 # finger 1 → middle C
PB ch2 +213 # finger 1 bends up
CC74 ch2 64 # finger 1 slides
NoteOn ch3 64 92 # finger 2 → E
PB ch3 -41 # finger 2 bends down independently MPE channel routing reference
The bridge ships with two MPE zone configurations — Lower Zone (default, used by ROLI/Equator) and Upper Zone (used by some Haken Continuum patches). Almost everyone wants Lower.
| Zone | Master ch | Member ch range | Voices | Used by |
|---|---|---|---|---|
| Lower (default) | 1 | 2–16 | 15 | Equator2, Pigments, Surge XT, Cypher2 |
| Lower (8-voice) | 1 | 2–9 | 8 | CPU-light setups, hardware MPE synths |
| Upper | 16 | 15–2 (descending) | 14 | Some Continuum + EaganMatrix patches |
| Split (two zones) | 1 + 16 | 2–8 + 15–9 | 7 + 7 | Bass-on-left / lead-on-right rigs |
Inputs that become voices
In MPE mode the touchpad goes multi-touch. Each contact gets its own member channel; X becomes pitch bend, Y becomes CC 74, contact pressure becomes channel pressure. Triggers can route into channel pressure too — squeeze LT for a swell on the finger holding the touchpad.
Sticks are single-voice but expressive: X axis → pitch bend, Y axis → CC 74, click → note on. Mix and match across both sticks for two simultaneous voices with independent vibrato.
Pitch bend range — the gotcha
MPE pitch bend defaults to ±48 semitones (4 octaves). Most synths default to ±2. If you load MPE mode and your bends sound microscopic, your synth isn't honoring the RPN. Equator, Pigments, Surge XT, Cypher2, Diva — these all auto-negotiate. Older soft synths need a manual change.
The negotiation happens via an RPN sent at mode-enable. The bridge fires this on every preset load — you'll see it in the MIDI log:
# MPE Configuration Message (MCM) — Lower Zone, 15 members
B0 64 06 B0 65 00 B0 06 0F # RPN 6 = MPE zone size, value = 15
# Per-member pitch bend range RPN — ±48 semitones
B1 64 00 B1 65 00 B1 06 30 B1 26 00 Real-world scenarios
Where MPE on a gamepad earns its keep:
- Equator2 lead with bend. Right stick X = pitch, right trigger = velocity, touchpad pressure = filter cutoff. Three-axis-per-voice expression with one hand free for clip launch.
- Pigments pad with per-finger filter. Two touchpad fingers, each opening their own LP filter via CC 74. Same chord shape sounds different depending on which finger you press harder.
- Surge XT split rig. Lower zone bass on left stick, upper zone lead on right stick. Each zone has its own synth instance — true bimanual play.
- Live looping with MPE overdubs. Looper records per-channel data; the overdubs preserve per-voice expression because the channel info travels with the notes.
Pairs well with
The MPE on a gamepad blog post walks through Equator2 and Pigments setups end-to-end. For touchpad mapping basics see touchpad XY; for the two-finger split see two-finger touchpad mode.
MPE mode is a Pro feature.